![]() ![]() New game mechanics include performing tricks in the air and the different types of vehicles, and the All-Star moves. ![]() The race tracks are unique being different and extremely creative compared to that of conventional racing games, with obstacles, enemies, and hazards to avoid. You can also use items and power-ups to get ahead of other players by attacking them or gaining incredible speed momentarily. In addition, there’s the drifting/boosting mechanic that lets you take sharp turns without losing speed and to go faster after turning or performing tricks. The goal of playing this game is like any other – you try to beat others in a race with as much speed and skill as possible. Despite this though, the game is still unique in its own way as innovating from traditional racers taking what worked, leaving behind what doesn’t, and adding new concepts that are well-liked and “safe.” That’s not to say that this game has few flaws, as the aesthetic quality is obviously inferior to the HD ports, and there are many glitches due to Sumo Digital’s inexperience with racing games though nothing major. Seeing how the Wii version was similar to the HD ports, besides the graphics and online gameplay, I decided to purchase it (the Wii port usually gets the worst treatment when it comes to multi-platform games.) This was bought along with 4 other games in downtown Toronto during August of 2014, after I was satisfied with what I bought before.īeing a kart racing game, one can correctly assume that Sumo Digital ripped off of Mario Kart with the gameplay (and replacing Nintendo with Sega’s content). I originally wanted the HD port, but since I don’t have such a console, I opted for the Wii port instead. I got this game originally for iOS back in 2010, but after watching gameplay footage and video reviews of the more superior titles, I urged to get the console port. It was meant to serve as a reboot with Sonic racing games, and the indirect sequel to Sega SuperStars Tennis. It was also released for iOS and Android systems, being developed by Gameloft and released from 20 respectively. With that out of the way, let’s get straight into reviewing Sonic & Sega All-Stars Racing, developed by Sumo Digital and published by Sega for the Windows PC, Mac OSx, Xbox 360, Play-Station 3, Nintendo Wii, and Nintendo DS in 2010. ![]() Okay, I know I haven’t been reviewing video games for quite some time, but I’ve been focusing on high school exams to get accepted into university for a brighter future. ![]()
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